Sunday, October 21, 2012

Company of Heroes Is Still A Great Game


I enjoy real time strategy games. When I play them I can't think about anything else so it is the great escape. I stick with the good ones long after others get bored with them. I also do no online gaming so that further limits what interests me. I like my games like my movies, things need to blow up and people need to get shot.

I started with Civ2, which is turn based, but after finding Rise of Nations, a real time based, I lost interest in turn based. Rise of Nations and its successor, Thrones, are terrific and I love everything about them. There are so many variations that I never got tired of it. Company of heroes is similar and I have been playing it to death for months. Good news is you can buy Company of Heroes Anthology for around ten bucks and it has all the upgrades. It has a strange install sequence so Google how to do it. Basically you need to use two serial numbers (provided) and install them separately. I muddled through it. You need internet access to play it which freaked me out originally but was really not an issue so don't worry about it.

Angoville is the first battle and a great place to learn and try new tactics. I feel like giving a few hints so here goes.

Build order is important with strategy games. This involves resource building and unit building. You start with an engineer so normally you send your engineer to the far reaches of you territory and build a barracks. While you have your engineer selected and after giving the build command, use the shift key and give your engineer future commands. Normally you send him out to capture future points. Which points will be discussed later.

Build a second engineer and send him on a capture mission also. I use my 50 munitions to upgrade this second engineer with a flame thrower which makes him battle capable as well as a bunker killer.

After barracks is built, build infantry, jeep, infantry, infantry, infantry, bar rifle. You will almost never build more infantry so it is important to retreat infantry when they reach 2 (or one if watching closely). Replenishing a squad is cheaper than building new. If you lose an entire squad don't panic and build another. You may be in a position to not need more because vehicles are now more important.

A jeep is very important because of their sniper killing ability, range of sight, ability to confuse machine gun teams and speed of travel. I build one infantry first because they are stronger than jeeps and snipers are seldom built fast because they are expensive. If you have infantry with no jeep against a sniper, he will chew them up. With infantry alone against sniper, charge the sniper and chase him off, one shot will do it. Be ready to retreat. Jeeps will reveal a sniper far out and are fast enough to chase him down and kill him. Jeeps are easy to kill and need micro but when used with infantry they can be effective even against infantry. Charge motorcycles with infantry and stay behind them.

I let the engineers capture my resources and use the infantry to capture the enemy's resources. Sometimes the enemy's most desired resource is obvious and it will normally be oil. In Angoville it is the oil left of their camp. Other maps it is harder to determine what the AI can't live without and you end up running around more, but you can bet it is oil close to the camp. There are various ways to win but keeping the enemy from resources is always involved. You can allow them to get the two resources left of the camp and still win easily but it is good training to keep it from them. The more difficult it is to take it the better because they will throw everything at it and allow your engineer on the other side of the map to build untroubled.

I had an aversion to capping resources originally because of the expense and this is a mistake. Once I found that four infantry was enough, I found that oil is the next most important resource. But don't go crazy because you will not need great amounts of it. You just need it early. So grab high yield oil early and cap one of the highest yields to increase the yield. Look for the 16 on the strategy map and cap that one. Some maps have nothing but 5s so on these you will use more ground troops longer. I try to get close to producing 50 oil and 80-90 munitions. This will allow building my armed half track and maybe the armored car. Sometimes I will build a second half track instead of or in addition to the half track, thus making life easy.

Munitions are the next important and you will want to produce more of this than oil so cap two 16's if you can. The reason for this is off map artillery strikes. With the jeeps long range of sight, an off map artillery can take down a building in one round. I normally keep blowing up the building for making anti-tank guns. You will probably take down a couple of these before being able to send in an armed half-track. Anti tank guns are not that big a deal but make things harder for light vehicles and I don't want them taking down my machine gun bunker I plan on building close to their camp. If the anti-tank gun wanders out of camp and away from the protection of bunkers, they can be easily charged and taken by infantry. Angoville does not need tanks to will easily. Actually few maps need tanks unless you get behind and need more fire power.

Angoville is a good example of effective bunker placements. Protecting the area just north of the enemy will shut them down from that side of the map. Bunkers are not free so two or three of them is the max.


Once you are producing enough oil and munitions and have taken all you can and set up defenses build a supply yard and motor pool. You will know when it is time becuase you will have replenished all you infantry or you will be retreating like mad and need help. Now either build a half track or upgrade production depending on how things are going. The first production upgrade will enable you to accumulate manpower faster and gain experience faster. I grab this either just after or before building the half track, usually just after.

Send your half track around to replenish troop while building its guns. Then, if nothing better is happening, send the HT into the enemy camp. There will be no anti tank guns to bother you because you have been busy blowing up the motor pool.

Now you have several ways to go. I like building a couple artillery half way to the enemy and take them apart while ripping up their infantry with the half track. Another good way is to call in a squad of Rangers and arm them. Ranger's bazookas are great at taking down buildings. They are not as good at fighting infantry so keep them out of harms way. But you have the half track to replenish your Rangers if need be.

I like setting annihilation and high resources. There is no great advantage to high resources except for cutting down on the micro of selecting troop builds in the beginning. Just key up your 4 troop builds and let it go. You will need to add another infantry and the bar as resources allow.
I rarely build weapon support center because the units are expensive in manpower and I often take these units from the enemy anyway. I do love mortars. Tanks are fun but not necessary so this eliminates the motorized strategy. I find it slow and cumbersome anyway. If I allow the enemy to dump a bunch of stug units in (which will happen if you let things go on long enough), I will quickly build M1s and grab sticky bombs asap.  Airborne can be fun and the paratroopers are tough and deadly. If going airborne you will want to max out on munitions. Air raids and bombing runs eat up munitions quickly. But I normally just do the first one (what ever it is called).

Healing my vary with versions but in Anthology forget building medical buildings and healing, ignore it completely. By the time a unit would heal, if it would ever heal, the game would be over. Maybe if you have a machine gun setup backed up with sandbags and infantry, you could throw up a medical building but don't expect much. Losing health does not seem to reduce effectiveness.

This is a great single player game and I would expect it to be great in multi-player for those who play online.


If COH asks for your CD suddenly don't panic. Their server is probably doing something and not letting you on. This is irritating but give it some time before you screw up the install by trying to fix it. It could be a problem but maybe not either.





Ipod Without itunes Use SharePod

Downloaded SharePod in my unending quest to avoid iTunes. I have not used it yet. Runs as a stand alone app.

Saturday, October 20, 2012

Carbonite to Mozy With No Regrets (yet)

Edit: I installed Mozy Home by mistake and it would not uninstall. Here is a 64 bit Mozy uninstall program link.

Carbonite Pro was a great solution for me. They had the only plan I found to backup multiple computers for one flat fee under a data limit. It started out at $120 per year for a 20GB limit. Then they changed plans and raised price but I was grandfathered in for one more year at $120. This year's renewal was confusing. One rep. said I could have another year for $120 but another said I would pay $180 or I could pay $500+ for three years because the price will be $500 per year (yikes). My search showed $229 for 250GB so would the real price please stand up? That is a lot of space, I will give them that.

As a backup side note, I always install a separate hard disk on each machine for backup. Cloud is a redundant, off site backup. But I also use the cloud backup to access large files from a distance. It is easy to grab a large current accounting file from the cloud backup. Grabbing that file in other free ways is painful.

Instead of trying to sort the price out, I checked Mozy again. They now have a multiple machine, single price data cap plan and it is cheap compared to Carbonite if their price will truly be $500 per year, which really seems impossibly high. So I chose the 10GB cap for $90 with coupon. Increasing the cap is easy and flexible. I will just use free 2 GB accounts to back up laptops and miscellaneous machines. I limit backups to docs, spread sheets, pdf, etc. and not pics or videos so 2GB is enough for those machines. Carbonite would win the GB per dollar argument but if you don't need the space, why pay for it?

Insufficient time has passed to know all the warts but I like Mozy Pro's control panel much better than Carbonite's. I can access each machine existing on the Pro account under the control panel and download that machine's backup onto another machine. With Carbonite I had to log into carbonite separately with each specific machine's user name and password. The last time I used Carbonite to download files from a backup, it would not accept a multiple file selection and I had to download each file individually. Then of course Carbonite engaged in the pathetic anti Rush Limbaugh add cancel, pandering to the lunatic left. They deserve retribution for simply not having a sense of humor. All things considered, I am happy to throw Carbonite out into the street.

I appreciate Mozy's Live Chat support.

Sunday, October 14, 2012

Install GooManager For TWRP Replace Clockwork Mod

TWRP is a replacement for Clockwork Mod. It has graphic interface. An easy way to install TWRP is to use GooManager. Open GooManger, menu and select "install open recovery". My phone did not even need to reboot.

Pin Not Available

Crazy Error I had not seen before. Pin not available blah blah. I restarted a few times and it finally worked. If it doesn't some say to...